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  • Erika Agostinelli

Using Arduino to control Unity Objects

Updated: Aug 30, 2020

Today I thought to start documenting my experiments with Arduino and Unity.

In this blog I will explain how to use Arduino to send input to your Unity game. It’s going to be a very simple example where two buttons will be used to move an object in Unity.

Code is available on GitHub.


- Arduino Uno, 2 LEDs, 2 Push Buttons, wires, breadboard

What you will learn:

- How to send input from Arduino to Unity


- C# in Unity

- C/C++ functions for Arduino IDE

1. Play with Arduino

This is the schema that I have created for my experiment. For the creation of the schema Fritzing is a very easy online tool that allows you to create simple schema like this one by using drag and drop functionality.

Use the Arduino IDE and plug-in your breadboard and use the following script.

const int pin_button1 = 8; // yellow-left
const int pin_button2 = 2; // green-right

void setup() {

  pinMode(pin_button1, INPUT);
  pinMode(pin_button2, INPUT);


void loop() {

  // yellow-left button is pushed  
    Serial.write(1); // Unity will read this value 
    delay(20); // This delay is important - 20 should be enough for a smooth transition. 

  // green-right button is pushed
    Serial.write(2); // Unity will read this value 


Important: When you plug-in your Arduino, make sure to choose the correct Port. Tool --> Port --> Select your port.

If everything goes well you should be able to see the yellow LED lighting when you press the left button and vice versa, if you click on the right button you should see the green led to light up.

Once everything is working let’s open Unity.

2. Create a Unity project

You should be able to create a new project. (I am currently using: 2020.1.1f1 Version)

Important: Change the setting of the player by going into Edit --> Project settings --> Player --> API Compatibility Level --> .NET 4.x

First, create an object cube by going to GameObject -> 3DObject -> Cube.

Secondly,you can import or create a new C# script by following this code. When you create a new serial port you should include the port name (COM port in Windows). On a Mac an easy way to do this is to go on the command line and use

ls /dev/tty.*

to list all the possible port available.

Make sure to name your C# file the same as your class name. In this case "Move".

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO.Ports;

// make sure to name your C# file the same as your class name. In this case Move.cs 
public class Move : MonoBehaviour
    // change your serial port
    SerialPort sp = new SerialPort("/dev/tty.usbmodemxxxxxx", 9600);
    // Start is called before the first frame update
    void Start()
        sp.ReadTimeout = 100; // In my case, 100 was a good amount to allow quite smooth transition. 

    // Update is called once per frame
    void Update()
        if (sp.IsOpen){
                // When left button is pushed
                    transform.Translate(Vector3.left * Time.deltaTime * 5);
                // When right button is pushed
                    transform.Translate(Vector3.right * Time.deltaTime * 5);
            catch (System.Exception){


Once you have created the script, now you can add it to the object (cube) by drag-and-drop it on the object properties.

3. Play with both

Now, everything should be working. If you click on PLAY in Unity you are able to see the preview of the game and by clicking on the buttons you can see the cube moving from left to right.

Code is available on GitHub.


This can be applied to many transformation. In this simple case we change the position of the object but it can be applied to many different properties.

Useful Tutorials:


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